![]() ![]() Due to all the advancements in the technology, whether it’s processing power (improvements to the Javascript engine and WASM), security (code sandboxing), graphics capability (WebGL and WebGPU) and general API feature set (the ability to tap the native capabilities of the platform it’s running on), the “Web Browser” has emerged as a virtual operating system. That’s because I don’t think it’s really a Web Browser anymore. I’m calling it the Browser, and specifically not the Web Browser. I figured it would be good to review each of those, as they’ve all advanced in some interesting ways. And lastly, the game itself, which includes the design and advances in RTS gameplay that I’ve been thinking about since the last RTS project I worked on, which was the sequel to Supreme Commander. The second pillar was how “The Cloud” would have a profound impact enabling games that would run in the browser. Since the project started you could say the focus was on three pillars, the first of which was web technology, and all the ways in which this was starting to enable developers and designers to build games in a browser. I do always appreciate the reminder emails I get asking me to get off my tuchas, so here I go. Here we are at the mid-year point, and it feels like it’s time to drop an update. ![]()
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